We now prevent Android devices from going to sleep when GameSalad apps are running Updated description for Buzz behavior as it’s no longer iOS onlyįixed an issue that caused Layers to disappear when changing their order in the Scene layer listįixed an issue with Redo-ing a deletion of a selected actor instanceįixed undo of prototype removal causing project corruptionįixed issue with actor instances not being restored correctlyįixed projects not loading due to bad user settingsĪndroid apps should now behave better and not crash especially when a custom loading screen is used.Īndroid viewer no longer crashes when a Show Banner behavior is triggered ipa for you if you select “Publish” from the Congratulations! window. This should fix the Apple rejection issue for having the wrong entitlements.Īfter signing an iOS. When publishing Mac Desktop apps, you can now select whether or not your app uses gamepads with the Uses Game Controllers option (off by default). In OS X 10.11, Creator will now Maximize instead of going Full Screen when clicking the green “stoplight” button on the upper left corner of the window Due to this change, the 2nd number in our versioning scheme will represent the current version of the engine (and why this build is 1.23.1 instead of 1.0.1).įixed Android Viewer not sending game stats to Creator Going forward, Web Publishing and the iOS and Android Viewers will now use the engine version instead of the Creator version when determining its compatibility with Creator. We are looking into the issue and will try to have a fix out as soon as possible. They should load and execute faster than before.Īndroid performance has suffered a bit. General optimization pass on expressions. Images should not load / unload as often as before when changing scenes.įixed a bug that caused images to be loaded multiple times when using ChangeImage with some image names.įixed textLength expression function to support foreign characters properly. You should notice scene changes being faster than before. Optimization pass done on changing scenes. Updated Box2D to 2.3.2 for Custom Collision support and to fix a physics crash with certain projects This should allow it to run on lower end hardware.įixed a bug that caused actor selection / manipulation to crash after reverting certain instance attributes to prototype. Native preview graphics requirements have been relaxed. Please see the Cookbook page for more information: įixed a crash with copy and pasting actors and scenes Updated Chartboost for Android to deal with Marshmallow OS issues.įixed an issue where drag and drop functionality could cease to workĭisabled behaviors will no longer hide themselves when a project is loadedįixed an issue where Preview will sometimes only show a black screen or a tiny 10×10 windowįixed physics attributes not being loaded correctly sometimesĪdded a confirmation box when using Save As on an existing directoryĬustom Collision shapes are now available in Creator. This should improve physics simulation stability.Īctor visibility on HTML5 can be set during runtime. Refactored how we process the main game loop to better handle variable framerates. We enabled armv7 instructions, which really helps physics heavy games. It’s now about 2mb smaller and quite a bit faster. ![]() ![]() Network behaviors are fixed and now available on Windows. Image reordering fixes for Mac Creator (image library now automatically orders alphabetically). Slight rework done on how game tracks time (this should fix some of the timing/animation issues that have cropped up)įixed an issue that would cause Creator to freeze when the keyboard input behavior was used outside a rule.īehaviors that have an enable ads checkbox now no longer hide the checkbox from non-pro members.įixed some logic issues that were brought about by the last release (note: if you’re still experiencing weird behaviors with your project that are new with this release, please let us know so we can fix them). Updated AdMob, RevMob, and Chartboost sdk’s The random function works correctly againįixed the issue with center of mass and collisions Saving and loading boolean attributes works again Games that have tags with no name will now open correctly Most recent changes with links to updates.
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